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Reflection Of Mine Download Youtube

Updated: Mar 17, 2020





















































About This Game Reflection of Mine is a dark puzzle video game about the dissociative identity disorder. The entire game takes place in the broken mind of Lilly Witchgan and the goal is to discover who is real – Lilly herself or one of her many personalities. The plot will tell us about her many minds and how are they fighting each other.During the game, the player controls two characters at the same time and one of them repeats the actions after another. If the player turns left – both of the girls will go left, if the player turns right – both of them go right, if one dies – the other is buried with her. The difficulty is in finding the exit of the map, which is separated into two different parts. Maybe one of the girls will see only flowers in front of her, but that doesn’t mean that there isn’t a trap before her second personality. You will find a variety of traps that bring diversity into the game mechanics. Here, madness is represented as it really is – Lilly is a foreigner in her own body and her memory is broken into pieces by the other personalities. She can’t remember many hours of her life, even days, months and years. Her live is a broken puzzle and we are here to help this girl.- More than 10 hours of gameplay.- Story driven psychological game.- 55 unique puzzles with big variety mechanics.- 10 stages of arcade mode.- Original soundtrack.- More than 10 unique personalities.- Perfect way to challenge your mind.- Use gamepad, keyboard, mouse or touch to play.The game was developed by one person – Slava Gris who combined his art skills with his knowledge of psychology and programming to bring to life Reflection of Mine. The soundtrack is provided by Expecte Amour whose music inspired Slava to create this dark world of madness. 7aa9394dea Title: Reflection of MineGenre: Adventure, IndieDeveloper:Redblack SpadePublisher:Redblack SpadeRelease Date: 24 Feb, 2017 Reflection Of Mine Download Youtube sorry but this was disappointing due solely to the lack of production values. The trailer made it look like it was fully voiced....its not. Everything looked to be alot more than it was on the steampage. I mean u did a good job of advertising the game lol. The game itself is a cool concept and the puzzles can be fun. Just I don't see any point given the story has spelt out that its just going to be a bunch of genericly written story developments to be pushed onwards by pretty artwork that doesn't really thrill or move past the point of being a static image that you look at for 2 seconds and move on.I would develop the story alot more, and make the pictures and story segments have more going on. Like why am I repeating puzzles over and over to get a cutscene where i move through a town and there's only 1 on the rails intereaction with this genericly looking asset guy and he has no name or purpose other than to tell the audience where "I" am going and why i'm passing through a town...then its back to more puzzles..? Like....cmon. Its just too childish and pointless alot of the characters are, its not interesting. I think it could be a great game if there was more purpose to the game outside of just being able to do puzzles over and over again and if puzzles and story had more back and forth combination play.. This game is awesome! Very challenging double maze type levels. I really love the theme\/ design and storyline. Also has a great soundtrack :). A huge range of games are being released regularly in the world. Independent developers, as well as titanic corporations with multimillion budgets produce these games. Reflection of Mine is a game made in fact by one person. And it is amazing! Against the countless soulless assasins, dull Call of Duty series, monotonous GTAs and lots of MMO games that differ from each other only in decorations, and have cosmic ammounts of money spent on developing and PR, Reflection of Mine looks like a ray of light in the darkness. It is exceedingly atmospheric. It captures and holds you. It is unique (at least for me: I don't know many games of this genre, but among the ones I know there is nothing like Reflection of Mine).When you start to play, the eye immediately catches the author's attention to details. Levels are well designed and drawn. You can see various game mechanics on different levels of Reflection of Mine, they make the game diverse. The main character of Lilly is deeply developed, you easily beleive in her very existance and in her history from the first moments of the game. Music in the game is a subject of a special attention. It ideally suits the game, it complements game's atmosphere and it organically gets used to the world of the game. It is easily memorable. I haven't met a soundtrack of such a quality from the times of the first Space Rangers game.Reflection of Mine is a difficult game. It is a puzzle, and it really makes you puzzle over its solution very hard. It is not easy to complete the levels, but if you want to get game achievements, you have to blow up your brain! If you are a person who don't like hard and difficult tasks, this game is not for you. Reflection of Mine is made as good as were made good old fashioned games of the period when developers didn't follow users' whims like "this game is bad because it is too difficult to play". And when you think like "Oh God! This game was made by only one person! That can't be true!" But you know it is true, and you want to get back to this game over and over again. And I can't say this about huge modern games made by corporations. Thats it. Reflection of Mine is a marvelous, fabulous project, made with soul and author's love to his creation.Thank you for this game! And good wishes!. First - others have said it, I need to repeat - this game is not about DID. If it didn't make such a fuss about being about DID, maybe I'd have viewed it more favourably. But, so it goes. The protagonist of this game has the version of DID that was created for horror movies decades ago, and is nothing more or less than harmful to the disorder's image.But, moving speedily on.Writing - The writing in the game is either a so-so translation or just poorly written. The sentence structures are uncomfortable to read, and from the very out-set, everything is described in a super-dark, intensionally ooh-edgy way that it cringey awful. Add in that from what I can tell, the main character seems to have >no< character beyond her 'disorder' (her diary in the intro is what someone with no knowledge of young girls would stereotype young girls as, cutesy, babyish, just so that the 'dark' voice sounds darker - it too, having no personality beyond 'dark'). Maybe there's more depth to discover later on, but time spent with the characters is few enough and far enough between that I doubt there's going to be any real identity given to any of these 'identities' beyond the most shallow, surface concept (and game mechanic, of course).Gameplay - A fairly standard set-up - the puzzle involves a split-screen, you control both characters at the same time through non-identical arenas, using 'safe' areas for one character to maneuvre the other through danger.Unfortunately, there is often seems to be only one way through, making this less a puzzle-solving wherein you can try different approaches until one works and more a try-and-die, unless you can stare at a screen and memorize the fifty-or-so step pathways so you can try different iterations in your head before you take a step. There doesn't seem to be a lot of leeway for creative solution-finding. As early as the fifth (ish) level, you hit what the achievements refer to as a hard level - essentially the puzzle version of a boss. By that point I hadn't been playing nearly long enough to hit stride, and the sudden steep increase in difficulty - without any warning, or knowing I was in some kind of 'boss' level - was mostly just horrifically frustrating. It was about at that time that I just gave up on the learning curve of the game. If you want to find your patience challenged as opposed to your logic, this would work pretty well. Or if you have a mind for the kind of spatial awareness involved in these, perhaps it's less frustrating.In all, besides solving puzzles for puzzle's sake, there doesn't seem to be much reward via story involved for how difficult the gameplay is. I can't recommend it.. Great Puzzle game.The soundtrack could be more diverse, but the design and story are interesting.. Amazingly smart game that will make your brain explode. Just try to ignore the visuals and give it a chance. VERY HARD TO PLAY! I recommend for people who really likes puzzles, It can get a bit tiring if you give up easily like me, but over all fun

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